![]() ![]() Go back around the path, left and down the stairs ahead to find a massive vault door? Collect the TV Dial from the barrel. Keep heading around to find a valve you can turn to drain the water below. Keep going around and you’ll find Anna’s Diary 07 (Suffering 6 of 8) on top of a crate to the left over a bridge. Go down some more stairs to find Anna’s Diary 06 (Suffering 5 of 8) on top of a barrel. Let's go!įollow the path around here you’ll find an Electrical Lance Charge to the left and Bertram’s Diary 03 (Redemption 5 of 8) to the right of an operating table accompanied by a Walker. I'll do my best to make it less painful for you than it was for me. I hate the sewers! It's dark, it's easy to get lost and there are enemies everywhere. Finally, head down the secret path to the Sewers. If you want to kill the other Walker before you go down, you can find some Shotgun Shells further around to the right and shortcut gate that I never used. It's a really small prompt but it's there, honest! This opens another secret path under the tomb behind you. Kill the first one and if you're quick you can run up to the statue and interact with its ring finger on its left hand before the second one gets to you. Leave again and keep heading around and you'll find a room with another two Walkers. Take the first left to find the door to the Hidden Meeting Chamber, where you can find a Tape on a desk and Morphine in a cross. If you're careful you can sneak through here without waking up the Walker, but if you want to you can kill it. You'll find an Electric Lance Charge on a font to the left and Bertram’s Diary 02 (Redemption 4 of 8) in the front row. Head around the path to a makeshift church looking area. Go back through the door that used to lead to Infinite Room and to the opposite end of the corridor to get to the Mausoleum. Head through the door at the far end to Bunker 3B where you’ll find Bertram’s Diary 06 (Redemption 3 of 8) on a bookshelf in the right alcove, an Electrical Lance Charge on a chair in the left alcove and an Antidote on the desk. There's two Walkers in your way along with a Waller. ![]() If you've done that right you should be in a new room and unlock another achievement You will need to go through the doors in this order: First, go in the Golden Door, then through the one next to the Empty Font, after that the door next to North on the compass, then though a Wooden Door, followed by the door next to the Font filled with soil, then the Fire Font and finally through the door West (O) on the compass. There are also five birdbath looking things and a big compass on the floor. There are plaques on the wall that say what kind of door you're next to (wood, copper, gold etc). You basically have to go through seven doors in the right order. I could give you a long explanation on how it works but I'll just give you the short version on how to get through. Take another right and go to the Infinite Room. Go down the long staircase and you should see some Nails, take a right down the corridor and you'll bump into a Slider. These next few sections are quite easy to get lost in and there are lots of Walkers around. Go through the newly opened door and into the Decrepit Bathroom straight ahead to find the next safe room, a Tape and an Electrical Lance Charge.
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